ArmorSide
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ArmorSide is a land vehicle-exclusive format that pits two teams against each other to determine who has the dominant armor team. Rules are still a work in progress. Matches:
- 2014 Nov 16: GOONS vs. 252V
- 2014 Dec 06: Briggs Brawlers vs. 666 Devil Dogs
Rules
Current, as of 25 Jan 2015.
- Two teams of 24 players each.
- Matches are 20 minutes, game is a best of 3 matches.
- Teams swap sides of the field for each match
- The team that wins the opening coin toss choses which side of the field to start on.
- No vehicles other than these 15 may be pulled, and no replacement vehicles may be spawned during the match.
- Vehicles may be equipped with whatever weapons and utilities the team chooses.
- All vehicle terminals and base turrets will be destroyed in the play area.
- Play is restricted to the hexes shown on the map. The hexes will be flipped to the ownership of the neutral faction so players can easily identify the playing field.
- Players may only spawn as Engineer, Medic, or Infiltrator.
- Light Assault, Heavy, and MAX classes are prohibited.
- Engineer AV turrets are not allowed.
- Mines and C4 are allowed (**We want to try this out, but we will be watching closely for balance)
- Implants are allowed.
- Spawn beacons are allowed.
- Each side will have a neutral 3rd party sunderer deployed at the specified location on the map.
- These “goal sunderers” will be equipped with max rank deploy shield and will have a referee inside to prevent the vehicle from despawning.
- The first team to destroy the other teams goal sunderer is the winner.
- All vehicles must start the match behind their friendly goal sunderer in relation to the rest of the field.
- Each team informs the organizers before the match of the primary and secondary choice of faction they wish to play. If both teams choose the same faction, a coin flip will determine which team will play as that faction for the first round. The teams will then swap factions for the second round. If a third tiebreaking round is required, faction choice will be determined by another coin flip.
- If 20 minutes pass and no Sunderer is destroyed, the match is a tie.
- Each team starts every match with a specific roster of 15 vehicles.
- 2 – Flashes
- 3 – Harassers
- 4 – Lightnings
- 4 – Main Battle Tanks
- 2 – Sunderers
Maps:
The ArmorSide Team
- Redolent
- Lanzer

