LaneSmash rules (EU and NA)
On this page
LaneSmash had two regional rulesets, one for EU and one for NA, both first archived in January 2016. The 2015 rules page was an exact copy of the EU rules, and the 2016 rules page was archived without any text. Most rules were the same in both regions, so they are written once below; where a rule differed, it points to EU and NA differences, which quotes both versions.
Archived: these are the 2015–16 LaneSmash rules as archived in January 2016. LaneSmash no longer runs, and contact details in the rules (such as the admins’ Reddit accounts) are historical.
For the event itself, the results and the eight lanes, see LaneSmash.
Rules of Engagement
- Two teams of 24 players from two different factions fight a combined arms combat on a Lane with almost no restrictions for vehicles or equipment.
- On the ends of the Lane are the Home Bases for both teams.
- Points are awarded for Base Captures
The following rules may be subject to adjustments during the season depending on game updates or unforeseen conflicts.
General Match Rules
- Startup time is 15 min (the match will start regardless if both teams are ready)
- Each match will consist of two 45 minute halves
- Each team will consist of 24 players
- Season 1 will be an 8 or 16 team single elimination bracket system (Depends on signups)
- Each match will take place on a “lane” of bases. ( See Lane rules below )
- You are not allowed to leave the area in ground vehicles or as infantry. (Penalty’s see below)
- NA only: you may go up to one hex away in an air vehicle (see differences).
- Half time is 15 minutes.
(rules guarantee 2 hour per match and fixed times so its easier for casters and outfits)
Victory Conditions
- The team at the end of both halves with the most points awarded wins
- If the two teams tie then a deathmatch will decide the victor ( See Deathmatch below )
Scoring
- Capturing a single point base awards the capturing team with 2 points
- Capturing a three point base awards the capturing team with 3 points
- Capturing the opposing teams home base rewards the capturing team 5 points and ends the half.
Vehicle Rules
- All vehicles are allowed on the Indar, Hossin and Amerish lanes
- MBT’s will not be allowed on the Esamir lanes except from Warpgates
- Galaxy’s can only be pulled from each teams warpgate in all matches
- ESF/Valkyries/Liberators can be pulled from the home base not anywhere else.
- Vehicles can only be pulled from the bases in the lane of combat
Starting Positions/Prep
- Each Team will be required to start within the hex of their home base at the beginning of the each half and outside of any vehicles.
- No vehicles / Maxes can be pulled prior to the start of each half except the one galaxy allowed to each team to be placed anywhere in their starting hex they would like at the start of each half but it needs to be on the ground.
- In halftime the teams will leave the continent to despawn all deployables and the admin will lock the continent to repair all terminals and turrets.
Resources
- Players are responsible for their Nanite Resources.
- Players are free to use whatever implants they have available.
Faction
- Outfits need to pick their main faction as primary.
- Mixed teams have to choose their primary and secondary faction as the faction the outfits are playing on live (if both outfits have the same faction the secondary can be chosen freely)
- If in the event each team participating in the match is the same faction the following rules are applied. The EU and NA rules settle this differently; both versions are quoted under same-faction tie-break.
Player/Team Makeup
- All players must be a full time member of the outfit they are representing at the beginning of the match
- Teams can sign up as mixed from two outfits. We want to prevent team stacking. However the admins can make an exception, letting 3 outfits band together if you write a letter to reeve87 and explain the need for this.
- Friends (players from outside the outfits) on a team: the limit differs by region; see friends on a team.
- Substitutes for your team can be made at the halftime/intermission if required
- Changes to the team must be submitted before a deadline that differs by region; see deadline for changes.
- List of participating players is 24, reserve/substitutes need to be in a separate TS channel and can be picked during half time.
- Player switches are limited to 3; see substitutions for how each region counted them.
- All names submitted on the participation list must have been a member of the outfit for a minimum of three months. If a name is found to not have been in the outfit long enough the outfit will be asked to replace that player with another acceptable member. This Rule serves the purpose to prevent outfit hopping and team stacking. However the admins can make exceptions to this if you can explain the outfit history of the player. For example to allow complete new players or players who have come back from a break. (The NA rules add how such an exception is made; see outfit membership exceptions.)
- No individual may play for two different teams over the course of the season.
- Outfits have to deliver a list of players for the next match one day beforehand to support the casting.
- An outfit that does not field a complete 24 man team within 15 minutes before the scheduled match start will forfeit the match.
- An outfit will join the TS on a specific day and will be given a unique icon for the TS.
Lane Rules and Makeup
- All controlled bases and home bases will be switched at half time.
- Lane will be announced 1 week before the match. After the Summer Season this will be 2 weeks.
The lanes and their bases are listed on the LaneSmash page. The old rules added: “We will add other Lanes to this later on”.
Deathmatch
This match will only take place if the teams have equal points at the end of both rounds!!
- Summer and Main Season sudden death matches will take place on “The Traverse”
- No Vehicles.
- Only Heavies and Light Assaults
- First team to either eliminate the other team to the last man or cap the base wins
- Consumables are allowed
- No Instant Action, Squad Deploy, or Respawning
- You start on the ends of the bridge and you are not allowed to leave the bridge (beams below and the roof can only be used by Light Assaults)
Penalties
- If a player is leaving the area he needs to respawn to the teams homebase and wait 5 minutes in the Spawnroom
- Pulling a vehicle from wrong base → relevant player needs to wait 5 minutes in the Spawnroom of homebase
EU and NA differences
A word-by-word comparison of the two archived rulesets finds six real differences. Everything else above is word for word the same in both.
Leaving the area in an air vehicle
General Match Rule 6, “You are not allowed to leave the area in ground vehicles or as infantry”:
- EU: no exception; the rule ends there.
- NA: adds “You may go up to one hex away in an air vehicle”.
Same-faction tie-break
Faction Rule 2, when both teams in a match are the same faction:
- EU:
- “If one team is a mixed team they need to play as their secondary faction.”
- “If both teams are mixed teams read rule 3.”
- “Prior to the start of the first half a coin flip is done and the winner chooses to either to play their secondary faction in the first or second half”
- “Each teams chooses a secondary faction to play in their designated half.”
- NA:
- “If the secondary factions are the different, they will play as their secondary faction”
- “If the secondary faction is the same, they may talk and one team may elect to play their secondary voluntarily”
- “If not, a visible randomization tool will be used by the either [ECL] Reltor or [L] Pronam to determine who plays their primary”
Friends on a team
Player/Team Makeup Rule 3:
- EU: “Mixed teams of 2 outfits can sign up 1 friend if they are mixed and up to 3 friends if the team only consist one outfit (to give solo players a chance to participate)”
- NA: “Teams can sign up, up to 3 friends” (mixed or not).
Deadline for changes
Player/Team Makeup Rule 5:
- EU: “Changes of player participation need to be submitted 1 week before match day or else the changed players can’t play.”
- NA: “Changes to the friends list, and outfits making up the team must be made by the latest 9 days before the match.”
Substitutions
Player/Team Makeup Rule 7:
- EU: “Switch of players can only be done 3 times.”
- NA: “Only 3 substitutions may occur per team, per match”, with the exception “If a player has a real life emergency, an exception may be made”.
Outfit membership exceptions
Player/Team Makeup Rule 8 (three months in the outfit). The NA rules add:
- “If a player does not meet this rule, that player, or an outfit officer must explain their outfit history to the satisfaction of the LaneSmash NA Staff”
- “this is to ensure that players don’t join outfits the night before on an alt character to stack the team”
The EU rules have no such addition.